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$red, 'g' => $green, 'b' => $blue );
}
/**
* Frontend Function for Lightening a color
*
* @since 3.0.0
* @access public
* @param string $color Hexa color
* @param int $intensity intensity of operation
* @return string Hexa Color
*/
function hoot_color_lighten( $color, $intensity = 30 ) {
return hoot_color( $color, 'lighten', $intensity );
}
/**
* Frontend Function for Darkening a color
*
* @since 3.0.0
* @access public
* @param string $color Hexa color
* @param int $intensity intensity of operation
* @return string Hexa Color
*/
function hoot_color_darken( $color, $intensity = 30 ) {
return hoot_color( $color, 'darken', $intensity );
}
/**
* Frontend Function for Increasing a color (lighten a dark color by $light_intensity and darken a light color by $dark_intensity)
*
* @since 3.0.0
* @access public
* @param string $color Hexa color
* @param int $light_intensity intensity of lightening
* @param int $dark_intensity intensity of darkening. If empty, $light_intensity is used.
* @return string Hexa Color
*/
function hoot_color_increase( $color, $light_intensity = 30, $dark_intensity = '' ) {
return hoot_color( $color, 'increase', $light_intensity, $dark_intensity );
}
/**
* Frontend Function for Decreasing a color (darken a dark color by $dark_intensity and lighten a light color by $light_intensity)
*
* @since 3.0.0
* @access public
* @param string $color Hexa color
* @param int $dark_intensity intensity of darkening.
* @param int $light_intensity intensity of lightening. If empty, $dark_intensity is used.
* @return string Hexa Color
*/
function hoot_color_decrease( $color, $dark_intensity = 30, $light_intensity = '' ) {
return hoot_color( $color, 'decrease', $dark_intensity, $light_intensity );
}
/**
* Interface Function to the color manipulation class
*
* @since 3.0.0
* @access public
* @param string $color Hexa color
* @param string $operation Operation to perform: increase | decrease | lighten | darken
* @param int $intensity1 intensity of operation
* @param int $intensity2 (Optional) intensity of second operation in case of 'increase' or 'decrease'
* @return string Hexa Color
*/
function hoot_color( $color, $operation, $intensity1, $intensity2 = 0 ) {
static $hoot_color = null; // cache
if ( $hoot_color === null ) {
$hoot_color = new Hoot_Color();
}
switch( $operation ) {
case 'lighten' :
$color = $hoot_color->lighten( $color, $intensity1 );
break;
case 'darken' :
$color = $hoot_color->darken( $color, $intensity1 );
break;
case 'increase' :
$intensity2 = ( empty( $intensity2 ) ) ? $intensity1 : $intensity2;
$color = $hoot_color->increase( $color, $intensity1, $intensity2 );
break;
case 'decrease' :
$intensity2 = ( empty( $intensity2 ) ) ? $intensity1 : $intensity2;
$color = $hoot_color->decrease( $color, $intensity1, $intensity2 );
break;
case 'isdark' :
return $hoot_color->isdark( $color );
break;
}
return $color;
}
/**
* The Main Color Manipulation Class
*
* @since 3.0.0
* @access public
*/
final class Hoot_Color {
/**
* Empty Construct
*/
public function __construct() {}
/**
* Sanitize Intensity
*
* @since 3.0.0
* @access public
* @param string|int $intensity
* @return int
*/
function sanitize_intensity( $intensity ) {
if ( intval( $intensity ) >= 0 && intval( $intensity ) <= 100 )
return $intensity;
elseif ( intval( $intensity ) > 100 )
return 100;
else
return 0;
}
/**
* Lighten a hexa color value
*
* @since 3.0.0
* @access public
* @param string $hex - hex color value to be manipulated
* @param int $intensity
* @return string
*/
public function lighten( $hex, $intensity ) {
$hex = hoot_sanitize_hex( $hex ); // Returns sanitized color with '#'
if ( empty( $hex ) )
return null;
$intensity = $this->sanitize_intensity( $intensity );
$new_hex = '';
$decs['R'] = hexdec( $hex[1] . $hex[2] );
$decs['G'] = hexdec( $hex[3] . $hex[4] );
$decs['B'] = hexdec( $hex[5] . $hex[6] );
foreach ( $decs as $i => $dec ) {
$new_decimal = $dec + round( ( ( 255 - $dec ) / 100 ) * $intensity );
$new_hex_component = dechex( $new_decimal );
if ( strlen( $new_hex_component) < 2 ) {
$new_hex_component = "0" . $new_hex_component;
}
$new_hex .= $new_hex_component;
}
return '#' . $new_hex;
}
/**
* Darken a hexa color value
*
* @since 3.0.0
* @access public
* @param string $hex - hex color value to be manipulated
* @param int $intensity
* @return string
*/
public function darken( $hex, $intensity ) {
$hex = hoot_sanitize_hex( $hex ); // Returns sanitized color with '#'
if ( empty( $hex ) )
return null;
$intensity = $this->sanitize_intensity( $intensity );
$new_hex = '';
$decs['R'] = hexdec( $hex[1] . $hex[2] );
$decs['G'] = hexdec( $hex[3] . $hex[4] );
$decs['B'] = hexdec( $hex[5] . $hex[6] );
foreach ( $decs as $i => $dec ) {
$new_decimal = $dec - round( ( $dec / 100 ) * $intensity );
$new_hex_component = dechex( $new_decimal );
if ( strlen( $new_hex_component ) < 2 ) {
$new_hex_component = "0" . $new_hex_component;
}
$new_hex .= $new_hex_component;
}
return '#' . $new_hex;
}
/**
* Check if a hexa color value is a 'dark' color
*
* @since 3.0.0
* @access public
* @param string $hex - hex color value to be manipulated
* @return bool
*/
public function isdark( $hex ) {
$hex = hoot_sanitize_hex( $hex ); // Returns sanitized color with '#'
if ( empty( $hex ) )
return null;
$redhex = substr( $hex, 1, 2 );
$greenhex = substr( $hex, 3, 2 );
$bluehex = substr( $hex, 5, 2 );
// $var_r, $var_g and $var_b are the three decimal fractions to be input to our RGB-to-HSL conversion routine
$var_r = ( hexdec( $redhex) ) / 255;
$var_g = ( hexdec( $greenhex) ) / 255;
$var_b = ( hexdec( $bluehex) ) / 255;
// Input is $var_r, $var_g and $var_b from above
// Output is HSL equivalent as $h, $s and $l — these are expressed as fractions of 1, like the input values
$var_min = min( $var_r, $var_g, $var_b );
$var_max = max( $var_r, $var_g, $var_b );
$del_max = $var_max - $var_min;
$l = ( $var_max + $var_min ) / 2;
if ( $del_max == 0 ) {
$h = 0;
$s = 0;
} else {
if ( $l < 0.5 ){
$s = $del_max / ( $var_max + $var_min );
} else {
$s = $del_max / ( 2 - $var_max - $var_min );
};
$del_r = ((( $var_max - $var_r) / 6) + ( $del_max / 2)) / $del_max;
$del_g = ((( $var_max - $var_g) / 6) + ( $del_max / 2)) / $del_max;
$del_b = ((( $var_max - $var_b) / 6) + ( $del_max / 2)) / $del_max;
if ( $var_r == $var_max ) {
$h = $del_b - $del_g;
} elseif ( $var_g == $var_max ) {
$h = ( 1 / 3 ) + $del_r - $del_b;
} elseif ( $var_b == $var_max ){
$h = ( 2 / 3 ) + $del_g - $del_r;
};
if ( $h < 0 ) {
$h += 1;
};
if ( $h > 1 ) {
$h -= 1;
};
};
//So now we have the colour as an HSL value, in the variables $h, $s and $l. These three output variables are again held as fractions of 1 at this stage, rather than as degrees and percentages. So e.g., cyan (180° 100% 50%) would come out as $h = 0.5, $s = 1, and $l = 0.5.
if ( $l < 0.5 ) {
return true;
} else {
return false;
}
}
/**
* Increase a hexa color value
* Lightens the color if it is dark and vica versa
*
* @since 3.0.0
* @access public
* @param string $hex - hex color value to be manipulated
* @param int $factor1 - intensity factor for lightening
* @param int $factor2 - intensity factor for darkening (optional: if absent, $factor 1 is used)
* @return string
*/
public function increase( $hex, $factor1, $factor2 ) {
if ( $this->isdark( $hex ) )
$output = $this->lighten( $hex, $factor1 );
else
$output = $this->darken( $hex, $factor2 );
return $output;
}
/**
* Decreases a hexa color value
* Darkens the color if it is dark and vica versa
*
* @since 3.0.0
* @access public
* @param string $hex - hex color value to be manipulated
* @param int $factor1 - intensity factor for darkening
* @param int $factor2 - intensity factor for lightening (optional: if absent, $factor 1 is used)
* @return string
*/
public function decrease( $hex, $factor1, $factor2 ) {
if ( $this->isdark( $hex ) )
$output = $this->darken( $hex, $factor1 );
else
$output = $this->lighten( $hex, $factor2 );
return $output;
}
/**
* Test
*/
// public function test(){
// $color = hoot_color_lighten( '000', 100 );
// var_dump( '000 ' . $color);
// $color = hoot_color_darken( 'fff', 100 );
// var_dump( 'fff ' . $color);
// $color = hoot_color_lighten( '000', 0 );
// var_dump( '000 ' . $color);
// $color = hoot_color_darken( 'fff', 0 );
// var_dump( 'fff ' . $color);
// $color = hoot_color_lighten( '000', 200 );
// var_dump( '000 ' . $color);
// $color = hoot_color_darken( 'fff', 200 );
// var_dump( 'fff ' . $color);
// $color = hoot_color_increase( '#000' );
// var_dump( '000 ' . $color);
// $color = hoot_color_increase( '#fff' );
// var_dump( 'fff ' . $color);
// $color = hoot_color_decrease( '#000' );
// var_dump( '000 ' . $color);
// $color = hoot_color_decrease( '#fff' );
// var_dump( 'fff ' . $color);
// }
}